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Every Magic card has at least one type, and some have a supertype and/or a subtype. Also, every card can be categorized as a land or spell and a permanent or non-permanent.

Card type[]


Artifact is a type of permanent and may also be a creature, or an artifact creature. That means that anything that affects an artifact or a creature can be used on an artifact creature. So if you have Naturalize, you can use it on an artifact creature.


Creature is a type of permanent and will have one or other creature types (e.g. Elf, Cat, Dragon, Wurm). All creatures have a power and a toughness and are the only card type that can attack or block. Some creatures have power and toughness depending on a certain thing, like Nightmare. Many creatures have abilities that boost their value and make them more powerful.


Enchantment is a type of permanent and may have the subtype Aura. Unlike the similar permanent, the artifact, enchantments are colored and never need to tap.


Instant is a type of nonpermanent and may have the subtype Arcane or Trap. Instants and spells with Flash are the only card types that can be played on either player's turn.


Land is a type of permanent and may have the subtype Forest, Island, Mountain, Plains, or Swamp. (There are other less common land subtypes.) A land may be played only once per turn and only by the active player (the player whose turn it is) on his or her turn.


Planeswalker is a type of permanent and may have one planeswalker subtype. All planeswalkers have a loyalty and three or four abilities that add or subtract loyalty. Only one of these abilities may be played per turn. Also, if a player controls two or more planeswalkers with the same planeswalker subtype at the same time, all but one of them is put into their owner's graveyard.


Tribal counts as a card Type because it allows cards like instants, sorceries, and enchantments to have creature types. (Goblin, Faerie, Merfolk, Eldrazi, etc.)

The Tribal type never appears on a card alone. It is always paired with another card type.

The type is unlikely to be used again except in very special circumstances.


Sorcery is a type of nonpermanent and may have the subtype Arcane.

Variant card types[]

Some card types appear only on cards used in variants such as Planechase and Archenemy.






There are four different supertypes: basic, legendary, snow, and world. The super type world is only found on older cards.


Some lands are basic, such as Forest. The supertype basic means that a player may have any number of that card in his or her deck.


Some permanents have the supertype legendary. There may be only one of any legendary permanent with the same name under a player's control at any one time. If two or more legendary permanents with the same name are in play under one player's control at the same time, the player chooses and sacrifices one. This is known as the legend rule. (There is one exception to this rule when the card "Mirror Gallery" is in play)


Some permanents have the supertype snow. Any mana produced by a snow permanent is considered snow mana in addition to its color. Also, snow permanents may be subject to certain effects designated by other cards.


Some enchantments have the supertype world. If two or more world enchantments are in play at the same time, all except the most recent are put into their owner's graveyard. These no longer exist in the extended and standard formats.

Card Types
Supertypes BasicLegendarySnowWorld
Artifact ClueContraptionEquipmentFortification
Creature Creature Types
Enchantment AuraCurseShrine
Land PlainsIslandSwampMountainForestDesert
Planeswalker (subtypes)
Instant / Sorcery ArcaneTrap
Other Card Types
Multiple Types Artifact LandArtifact CreatureEnchantment Artifact
Enchantment CreatureLand Creature
Other ConspiracyPhenomenonPlane
Scheme (Ongoing) • TribalVanguard
Obsolete ContinuousEliteHeroInterrupt
Mana SourceMonoPolySummon