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Invasion is the twenty-first Magic expansion and was released in October 2000 as the first set in the Invasion block. [1] [2]

Set details[]

Invasion contains 350 black-bordered cards (110 rare, 110 uncommon, 110 common, and 20 basic lands). Invasion's expansion symbol is the symbol of the coalition, a cooperative effort of Dominarian forces from all five colors banded together to oppose Yawgmoth and the Phyrexians.[3] The designers used parts of the unpublished Spectral Chaos set, that was designed by Barry Reich. The set introduced split cards and saw the return of multicolored "gold" cards, absent since the Stronghold expansion. In fact, its major themes revolved around multicolor decks and strategies. The popularity and appeal of gold cards along with high but balanced power level culminated into making Invasion one of the most popular Magic sets in the game's history. The set featured some legendary cards of the Weatherlight's crew: Captain Sisay and Hanna, Ship's Navigator. It also introduced the kavu. The set was accompanied by the novel of the same name.

In keeping with the focus on multicolored cards, Invasion also introduced the gradient dual-colored land text boxes for lands producing mana of two different colors, such as Coastal Tower and Elfhame Palace, which would be used in all subsequent expansions and editions of Magic.

Storyline[]

Main article: Invasion (novel)

As the hordes of Phyrexia begin pouring into Dominaria,[4][5] the world looks to Urza, planeswalker and master artificer, for defense against the onslaught. As entire cultures fall under the Phyrexian hell, Urza gathers heroes, renegades,[6] common folk, and powerful artifacts to fight the invasion.

Marketing[]

Invasion was sold in 75-card tournament decks, 15-card boosters, four preconstructed theme decks and a fat pack. The booster packs featured artwork from Captain Sisay, Dromar, the Banisher and Kavu Titan. At Invasion prerelease events on September 23, 2000, a foil Kavu Furens was handed out as a novelty. This was a Raging Kavu printed with Latin text. The set was accompanied by the novel of the same name.

Tokens[]

Several tokens for Invasion cards were offered as Magic Player Rewards.[7]


Mechanics[]

Invasion introduced the following mechanics: [8]

  • Domain - cards which increase in power depending on the number of different basic lands you have in play.
  • Divvy - Phyrexian Portal from Alliances was the inspiration for this mechanic which a player separates a number of cards into two piles and the other player chooses what to do with them.
  • Kicker - pay an extra cost for a bonus effect. Invasion's five-colored Coalition Symbol, or at least part of it, is buried in the art of most cards with the kicker ability. [9] [10]

Creature types[]

The following creature types are introduced in this expansion: Kavu, Plant.

The following creature types are used in this expansion but also appear in previous sets: Angel, Assassin, Barbarian, Bird, Cat, Cleric, Crab, Djinn, Dragon, Drake, Dryad, Elemental, Elephant, Elf, Faerie, Giant, Goblin, Golem, Guardian (later changed to Soldier), Griffin, Horror, Knight, Leech, Lord (later changed to Elf), Merfolk, Minion, Mongoose, Rat, Serpent, Shade, Ship (later changed to Metathran), Skeleton, Soldier, Specter, Spider, Treefolk, Troll, Unicorn, Wall, Wizard, Wurm, Zombie.

Cycles[]

Invasion has 25 cycles:

Cycle name Description and notes Mana W Mana U Mana B Mana R Mana G
Djinn Each of these uncommon djinn get weaker if their color is the most common or tied for the most common color among all permanents. Ruham Djinn Zanam Djinn Goham Djinn Halam Djinn Sulam Djinn
Leeches Each of these rare leech is aggressively costed but with the drawback that all colored spells of its color that you play cost an additional mana of that color. Alabaster Leech Sapphire Leech Andradite Leech Ruby Leech Jade Leech
Forward-Allied-color activated ability creatures Each of these common creatures has an activated ability that requires a colored-mana from the next color in the color wheel (Mana W requires Mana U, Mana U requires Mana B, etc). Glimmering Angel Metathran Zombie Firescreamer Viashino Grappler Llanowar Cavalry
Backward-Allied-color activated ability creatures Each of these common creatures has an activated ability that requires a colored-mana from the previous color in the color wheel (Mana W requires Mana G, Mana U requires Mana W, ect). Rampant Elephant Tower Drake Urborg Phantom Hooded Kavu Serpentine Kavu
Allied-color plus Tapping activated ability creatures Each of these uncommon creatures has an activated ability that requires a colored-mana from the next color in the color wheel (Mana W requires Mana U, Mana U requires Mana B, etc.). Benalish Heralds Vodalian Hypnotist Trench Wurm Firebrand Ranger Treefolk Healer
Colorless-Kicked Creatures Each of these common creatures had one ability plus it could come into play with extra +1/+1 counters if you paid its colorless kicker cost. Ardent Soldier Vodalian Serpent Urborg Skeleton Kavu Aggressor Pincer Spider
or Llanowar Elite
Same-Color-Kicked Creatures Each of these common creatures could come into play with extra +1/+1 counters plus a color-appropriate ability if you paid its same-color kicker cost. Green stands out by having its creature be rare. Benalish Lancer
or Prison Barricade
Faerie Squadron Duskwalker Pouncing Kavu Kavu Titan
Emissaries Representing one of Dominaria's signature locations, each of these uncommon human wizards has a converted mana cost of 3 and an allied-color kicker cost that provides an enter-the-battlefield ability that either destroys one of an opponent's permanents or returns it to its owner's hand. The kicker costs go backward in the color wheel (Mana W gets a Mana G kicker cost, Mana U gets a Mana W kicker cost, ect). Benalish Emissary
(Benalia)
Tolarian Emissary
(Tolaria)
Urborg Emissary
(Urborg)
Shivan Emissary
(Shiv)
Verduran Emissary
(Verdura)
Domain Spells Each of these common spells has the Domain ability, making them scale in effectiveness with the number of different basic land types the player controls. Strength of Unity Worldly Counsel Exotic Curse Tribal Flames Wandering Stream
Auras with Self-Bounce Each of these common enchant creatures includes the following activated ability: "M: Return [cardname] to its owner's hand". Shackles Shimmering Wings Mourning Crown of Flames Whip Silk
Kicked Spells Each of these common spells (instants or sorceries) did something traditionally associated with its color and did more of it if you paid its colorless kicker cost. Orim's Touch Prohibit Hypnotic Cloud Overload Explosive Growth
Allied kicker costs Spells Each of these common spells (either instants or sorceries) had a kicker cost requiring a colored-mana from the next color in the color wheel (Mana W requires Mana U, Mana U requires Mana B, etc). Dismantling Blow Probe Agonizing Demise Savage Offensive Vigorous Charge
Instant sorceries Each of these rare sorceries could be played any time you could play an instant for an extra cost of 2. Rout Breaking Wave Twilight's Call Ghitu Fire Saproling Symbiosis
Cycle name Description and notes Mana WMana U Mana UMana B Mana BMana R Mana RMana G Mana GMana W
Allied-color two-mana 2/2 creatures Each of these 2/2 common multicolor creatures has a mana cost comprised of two allied colors, a converted mana cost 2 and protection from their enemy color. Each shares one creature type with two other cards in the cycle based on its colors. This cycles forms a ten-cards mega-cycle with the corresponding enemy-color two drop cycle from Apocalypse. This cycle is sometimes nicknamed the "Invasion bears" after Grizzly Bears, the archetypal 2/2 2-drop. Galina's Knight
(Knight/Merfolk)
Vodalian Zombie
(Merfolk/Zombie)
Shivan Zombie
(Zombie/Barbarian)
Yavimaya Barbarian
(Barbarian/Elf)
Llanowar Knight
(Elf/Knight)
Allied-color gold Spells Each of these common spell has a mana cost with two allied colors of mana. Wings of Hope Recoil Plague Spores Frenzied Tilling Armadillo Cloak
Allied-color gold Enchantments Each of these uncommon enchantments has a static or triggered ability and an activated sacrifice effect. Angelic Shield Seer's Vision Smoldering Tar Fires of Yavimaya Sterling Grove
Allied-color Split cards Each of these split cards is made up of two spells, each of which is an allied color to the other. Stand // Deliver Spite // Malice Pain // Suffering Assault // Battery Wax // Wane
Cameos Each of these uncommon artifacts costs 3 and can be tapped for one mana of any two allied colors. Seashell Cameo Drake-Skull Cameo Bloodstone Cameo Troll-Horn Cameo Tigereye Cameo
Taplands Each of these dual lands comes into play tapped and can be tapped for one mana of any two allied colors. Coastal Tower Salt Marsh Urborg Volcano Shivan Oasis Elfhame Palace
Cycle name Description and notes Mana GMana WMana U Mana WMana UMana B Mana UMana BMana R Mana BMana RMana G Mana RMana GMana W
Apprentices Each of these common 1/1 wizards has two minor activated abilities with allied-color costs. This cycles forms a ten-cards mega-cycle with the Disciples from Apocalypse. Sunscape Apprentice Stormscape Apprentice Nightscape Apprentice Thunderscape Apprentice Thornscape Apprentice
Masters Each of these rare 2/2 wizards has two powerful activated abilities with allied-color costs. Sunscape Master Stormscape Master Nightscape Master Thunderscape Master Thornscape Master
Weavers Each of these uncommon 2/1 wizards has an activated ability that cost 2 and can only target creatures of its allied colors to give them a bonus. This cycle was reprinted in Tenth Edition. [11] Spirit Weaver Sky Weaver Hate Weaver Rage Weaver Might Weaver
Attendants Each of these uncommon 3/3 Golem artifact creatures costs Template:5 and has "1, Sacrifice this creature: Add MNO to your mana pool", where M, N, and O are mana of colors that help to cast one of the legendary dragons. Treva's Attendant Dromar's Attendant Crosis's Attendant Darigaaz's Attendant Rith's Attendant
Legendary Dragons Each of these rare 6/6 legendary dragons has converted mana cost Template:6 that include 3 allied colors, flying, and a triggered ability with a cost of 2M (M being the middle color of the casting cost) that triggers on dealing combat damage to a player. These are the primeval dragons of the Invasion storyline (introduced in Planeshift (novel)). Treva, the Renewer Dromar, the Banisher Crosis, the Purger Darigaaz, the Igniter Rith, the Awakener
Sac lands Each of these common triple lands comes into play tapped, can be tapped for one mana of a given color, or tapped and sacrificed for one of each of that color's allied colors. Irrigation Ditch Ancient Spring Sulfur Vent Geothermal Crevice Tinder Farm

Pairs[]

Invasion has two mirrored pairs.

  • Crusading Knight (white) and Marauding Knight (black): Each of these rare 2/2 knight creatures costs 2MM, has protection from the other's color, and gets +1/+1 for each land of a certain type (Swamps or Plains respectively) your opponents control.
  • Absorb (blue/white) and Undermine (blue/black): Each of these rare counterspells costs UUM and has the additional effect of causing a change in 3 life.

Invasion has four parallel pairs.

  • Crimson Acolyte and Obsidian Acolyte: Each of these common 1/1 cleric creatures costs 1Mana W, has protection from one of white's enemy colors (Red or Black, respectively), and has an activated ability for Mana W that allows it to grant any target creature protection from the same enemy color. Even the flavor text is parallel.
  • Phyrexian Slayer and Phyrexian Reaper: Each of these common black creatures has an ability that says whenever this creature is blocked by a creature of one of black's enemy colors (White or Green, respectively), that creature is destroyed and can't be regenerated.
  • Artifact Mutation and Aura Mutation: Each of these rare instants sharing a Mana G cost destroy an artifact or enchantment (respectively) and then put X Saproling tokens into play equal to the converted mana cost of the destroyed artifact or enchantment. Their flavor texts are by the two maro-sorcerers (Molimo and Multani).
  • Canopy Surge and Breath of Darigaaz: These two mana sorceries deal 1 damage to each creature (either with or without flying) and player, or 4 damage if the kicker cost of 2 was paid.
File:INV Coalition Victory.jpg

Coalition Victory from Invasion is an example of an alternate-win card.

Reprinted cards[]

The following 20 cards have been reprinted from previous sets and included in Invasion.

  was last seen in Battle Royale.
  was last seen in Tempest.
  was last seen in Legends.
  was last seen in Tempest.
  was last seen in Battle Royale.
  was last seen in 6th Edition.
  • Quirion Elves
  was last seen in Mirage.
  was last seen in Starter 1999.
  • Reckless Spite
  was last seen in Tempest.
  • Shackles
  was last seen in Exodus.
  was last seen in Tempest.
  • Simoon
  was last seen in Visions.
  • Soul Burn
  was last seen in Ice Age.
  was last seen in Tempest.

Functional reprints[]

Invasion has eleven functional reprints:

  • Ancient Kavu is a functional reprint of Raging Spirit from Mirage, save for creature type.
  • Benalish Trapper is a functional reprint of Master Decoy from Tempest.
  • Horned Cheetah is a functional reprint of Zebra Unicorn from Mirage, save for creature type.
  • Hunting Kavu is a functional reprint of Giant Trap Door Spider from Ice Age, save for creature type.
  • Metathran Transport is a functional reprint of Fylamarid from Tempest, save for creature type.
  • Metathran Zombie is a functional reprint of Drowned from The Dark.
  • Phyrexian Battleflies is a functional reprint of Pit Imp from Tempest and Vampire Bats from Legends, save for creature type.
  • Razorfoot Griffin is a functional reprint of Ekundu Griffin from Mirage.
  • Teferi's Care is a functional reprint of Arenson's Aura from Ice Age.
  • Urborg Shambler is a functional reprint of Stronghold Taskmaster from Stronghold, save for creature type.
  • Vodalian Merchant is a functional reprint of Merfolk Traders from Weatherlight.

Misprint[]

  • The prerelease version of Raging Kavu shows a copyright line of 1993-1999, and is the only Invasion card to have these dates; Invasion was released in late 2000.

Notable cards[]

 still one of the more broken draw-cards blue has to offer.
  • Dueling Grounds
  • Fires of Yavimaya
  • Sabertooth Nishoba
  • Urza's Rage
  • Tribal Flames - Legacy 5C zoo

Preconstructed decks[]

Invasion has four theme decks.

Theme
deck name
Colors included
Mana W Mana U Mana B Mana R Mana G
Blowout

Template:Color row

Dismissal

Template:Color row

Heavy Duty

Template:Color row

Spectrum

Template:Color row

References[]

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  8. Invasion Frequently Asked Questions
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External links[]

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