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Jump-Start
Last Used: Guilds of Ravnica
Introduced: Guilds of Ravnica
Category for Jump-Start.

Jump-Start is a keyword ability.

Details[]

It is an ability associated with the Izzet League guild from Ravnica.

Comprehensive Rules[]

702.132. Jump-Start

  • 702.132a Jump-start appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player’s graveyard and another that functions while the card is on the stack. “Jump-start” means “You may cast this card from your graveyard by discarding a card as an additional cost to cast it” and “If this spell was cast using its jump-start ability, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its jump-start ability follows the rules for paying additional costs in rules 601.2b and 601.2f–h.

Rulings[]

  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • A spell cast using jump-start will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
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