Lifelink | |
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Last Used: | Evergreen |
Type: | Static |
Introduced: | Future Sight (set) |
Lifelink is an evergreen keyword ability.
Details[]
It is a static ability that modifies the result of damage. When a creature with lifelink deals damage the controller of that creature gains life equal to the damage dealt.
Example[]
Abdul attacks Naomi with a Child of Night and Naomi declares no blocks. When Child of Night deals combat damage to Naomi, rather than just deal 2 damage, Abdul also gains 2 life.
Comprehensive Rules[]
702.15. Lifelink
- 702.15a. Lifelink is a static ability.
- 702.15b. Damage dealt by a source with lifelink causes that source's controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes).
- 702.15c. If a permanent leaves the battlefield before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
- 702.15d. The lifelink rules function no matter what zone an object with lifelink deals damage from.
- 702.15e. Multiple instances of lifelink on the same object are redundant.
Evergreen Keywords |
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First Strike • Flash • Flying • Haste • Hexproof • Indestructible Lifelink • Menace • Prowess • Reach • Trample • Vigilance |