Mana is the resource in the Magic: The Gathering's game, used in order to cast spells and activate abilities. Mana is most usually acquired by tapping lands.
Although tapping lands is most common there are some creatures and artifacts that produce mana also. Each player has a mana pool which they can draw mana from.
- White, the color of order, healing, justice, and light but also authoritarianism, subjugation and bureaucracy. It's produced by plains.
- Blue, the color of knowledge, reason, and trickery, the elemental power is water. It's produced by islands.
- Black, the color of death, darkness, despair, selfishness, and amorality, but also individuality and ambition. It's produced by swamps.
- Red, the color of chaos, destruction, war, and fury, as well as lightning and fire. It is the color of love and emotion, as well as freedom and warmth. It's produced by mountains.
- Green, the color of life, nature, growth, instinct, and interdependence. It's produced by forests.
Hybrid mana[]
The hybrid mana symbol can be of any combination of two colors, or any color of mana and two generic mana.
Phyrexian mana[]
A phyrexian mana symbol can be paid with one mana of its color or by paying 2 life.
Converted mana cost[]
The converted mana cost (abbreviated as CMC) of a card is an integer figure. It is determined by converted each colored mana symbols in the cards cost. Each of the common mana symbols convert to 1 each. The Hybrid Mana symbols () convert to 2. This converted cost is then added to the colorless mana cost of the card (if there is one).
For example, a card with a mana cost of and both have a converted mana cost of 2.
A card with a symbol as a part of its mana cost can vary the converted mana cost while the card is on the stack, by allowing the CMC to be increased by the amount of mana chosen for the variable cost. In other game zones, is treated as .
Game Flavor[]
Mana is a metaphysical form of energy that is expended when a mage or wizard uses magic. It flows throughout the multiverse from plane to plane. Its ultimate source is unknown. Mana dwells within all things, however, the mana dwelling with most beings in miniscule, so spellcasters have been known to siphon mana from the land around them. In areas whose mana has been almost completely siphoned off, magic becomes weaker and living being begin to die. In areas where it has been completely siphoned off, all living beings die instantly upon entering. Fortunately, unless that area has become severed from mana, time will replenish the mana naturally. If an area HAS been severed from mana, the damage must be undone quickly, lest a rift form.
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