Regenerate is an evergreen keyword action.
Details[]
It is a replacement effect that can prevent your creature from being destroyed the next time it would in a time.
Reminder Text[]
(cost): Regenerate (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Comprehensive Rules[]
701.12. Regenerate
- 701.12a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it’s an attacking or blocking creature, remove it from combat.”
- 701.12b If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and tap it. If it’s an attacking or blocking creature, remove it from combat.”
- 701.12c Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t prevent such abilities from being activated or such spells from being cast; rather, they prevent regeneration shields from having any effect.
Keyword Actions | ||
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Evergreen | Activate • Attach • Cast • Counter • Destroy • Discard Exchange • Exile • Fight • Play • Regenerate • Reveal Sacrifice • Scry • Search • Shuffle • Tap • Untap | |
Other | Abandon • Bolster • Clash • Detain • Fateseal • Investigate Manifest • Monstrosity • Planeswalk • Populate • Proliferate Set in Motion • Support • Transform • Vote |