Shroud | |
---|---|
Last Used: | Scars of Mirrodin |
Type: | Static |
Introduced: | Legends / Future Sight |
Shroud is a keyword ability.
Details[]
It is a static ability that means the affected permanent or player cannot be the target of any spells or abilities. It differs from hexproof in that even the player who controls the permanent cannot target it.
Shroud can still be affected by effects that do not target. Such as deathtouch; spells that affect all creatures, such as Planar Cleansing; or effects that don't have the word target in them, such as Clone
Shroud is a very old mechanic, dating back to Legends's Spectral Cloak, although it did not have a keyword at the time and was simply spelled out in the rules text.
Example[]
Abby controls a Mist Leopard and both players have a Shock in hand. Although normally either player could target Mist Leopard, because it has shroud, neither of them can target it.
Comprehensive Rules[]
702.18. Shroud
- 702.18a. Shroud is a static ability. "Shroud" means "This permanent or player can't be the target of spells or abilities."
- 702.18b. Multiple instances of shroud on the same permanent or player are redundant.