Tribal is a card type that was introduced in the Lorwyn set in 2007.
Tribal cards simply allow noncreature spells to have creature subtypes, and these subtypes are based on the type of creature that would be involved in the spell's name or the Permanents it targets.
Comprehensive Rules[]
308 Tribals
- 308.1. Each tribal card has another card type. Casting and resolving a tribal card follows the rules for casting and resolving a card of the other card type.
- 308.2. Tribal subtypes are always a single word and are listed after a long dash: "Tribal Enchantment — Merfolk." The set of tribal subtypes is the same as the set of creature subtypes; these subtypes are called creature types. Tribals may have multiple subtypes. See rule 204.3k for the complete list of creature types.
Card Types | ||
---|---|---|
Supertypes | Basic • Legendary • Snow • World | |
Permanents | ||
Artifact | Clue • Contraption • Equipment • Fortification | |
Creature | Creature Types | |
Enchantment | Aura • Curse • Shrine | |
Land | Plains • Island • Swamp • Mountain • Forest • Desert Gate • Lair • Locus • Mine • Power-Plant • Tower • Urza’s | |
Planeswalker | (subtypes) | |
Nonpermanents | ||
Instant / Sorcery | Arcane • Trap | |
Other Card Types | ||
Multiple Types | Artifact Land • Artifact Creature • Enchantment Artifact Enchantment Creature • Land Creature | |
Other | Conspiracy • Phenomenon • Plane Scheme (Ongoing) • Tribal • Vanguard | |
Obsolete | Continuous • Elite • Hero • Interrupt Mana Source • Mono • Poly • Summon |